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Stefan Wijnker
Dorpsweg 138
1697KH Schellinkhout, The Netherlands
+31636155245
stefander@stefander.nl
http://www.stefander.nl/

PROFILE

Experienced and dedicated engineer, specialized in cross platform tool and game development.

TECHNICAL SKILLS

Programs: 3ds Max, Maya, Visual Studio, XCode, Photoshop, InDesign, Illustrator, ZBrush, Perforce, Notepad++, Qt Creator, DevTrack, Perforce, UDK, Unity
Languages: C, Objective-C, C++, C#, Java, AS3, HTML, Perl, PHP, MySQL

EMPLOYMENT HISTORY

Lead engineer
Monkeybizniz, Utrecht, The Netherlands (October 2010-current)
I helped develop and manage several casual games and applications, working closely together with the designers and artists. I also designed and developed most of the in-house tech and tools.
Game Programmer
Gamious, Amsterdam, The Netherlands (October 2011 - August 2013)
I developed "Streams", an experimental iPad water game, as part of a small group of developers under Gamious' GameTrain, an initiative to bring professionals together to create a game in their spare time.
Level Design (intern)
Guerrilla Games, Amsterdam, The Netherlands (January 2008 - December 2008)
I came aboard a year before Killzone 2 shipped. During development, I worked closely together with many other departments to make sure their hard work came across in the shipped product.

EDUCATION

Bachelor of the Arts & Technology + Master of the Arts in Creative Design for Digital Cultures
Utrecht School of Arts & Technology, Hilversum, The Netherlands (2009-2013)

Game Technology & Computer Science (Undergraduate Exchange Program)
Royal Melbourne Institute of Technology, Melbourne, Australia (2012)

Associate's Degree in Game Design
MediaCollege, Amsterdam, The Netherlands (2006-2009)

SHIPPED TITLES

INDEPENDENT PROJECTS

SPEAKER

Pdf format & Doc format