Gridlock

Language: C#/Unity
Year: 2012

This project was developed in less than 7 days for the 7DFPS challenge. The basic idea behind this game is a 3D Bomberman, with 360 degrees of gameplay. The player is stuck to the blocks and can 'tip' over the side to navigate around the 360-degree level, and by blowing up the blocks the player will unlock 2 different powerups (stronger bombs and faster walk speed). Though I initially planned to add multiplayer, the navigation alone proved to be quite a challenge to execute in just a couple of days. Even though the end result is a bit hard to control, it was an interesting idea to prototype. The complete source and project is available on GitHub.


Project Smash

Language: C#/Unity
Year: 2012

Developed as an experiment for the KNLTB (the royal Dutch Lawn Tennis agency), Project Smash is a mobile augmented reality application aimed at the younger audience that applies gamification principles to tennis. The prototype I developed in cooperation with the designer features a complete environment for the player to walk around in, as well as the ability to play matches against the computer. The game was played by placing a marker on a flat surface and orienting the camera around the marker. Players could aim their strikes by physically aiming the crosshair at the other side of the fence.

Mental Asylum

Language: Kismet
Year: 2011

The Mental Asylum project was an exercise in modular level design, modeling and texturing. The level and all its assets and textures was created completely from scratch with Photoshop, Maya and UDK over a period of just 2 weeks.

Club Bouncer

Language: C#/Unity
Year: 2011

Club Bouncer is a game where the player takes the role of a fictional club owner. He/she has the ability to control 3 different bouncers with 3 specialities, which the player has to direct to people that use drugs and kick them out before they 'infect' other visitors. The visitors all have their own behavior and occasionally visit the toilet (realistically, women will do this more often than men). To start the game, the player has to choose the music genre (this will ultimately decide the game difficulty).
The Club Bouncer prototype can be played right here!


Polarity

Language: AS3
Year: 2010

This game was developed over the course of a short week during the G-Ameland 2010 on the Dutch (not-so-tropical) island of Ameland. Polarity is a 3-player game and the goal is to get to your teddy bear at the end of the level first. The first two players control their characters with the keyboard, and the third player has to build the level in front of them (a dungeon master, so to say). When the third player places blocks on one side, they will automatically be placed on the other side as well (unless it can snap to the center).
Polarity can be played right here!


Ton Racer

Language: AS3
Year: 2009

Ton Racer is a top-down race game which is completely generated from AS3-code. It allows you to race a car across a road, and your mission is to bounce the objects against your hood as long as possible. This game was developed over the course of 4 weeks, I challenged myself to create a game that didn't require anything from the library or external content, and still provided enough visual fidelity to be showable to others.
TonRacer can be played here!