Napkin Game Studio

Language: C++
Year: 2013

Napkin Game Studio is the world's first smartphone game studio - it allows anyone that has a smartphone to build their own games in a matter of minutes. Napkin Game Studio is currently nominated for the HOT100 (awards for the 100 best Dutch student projects of 2013), as well as the HKU Awards 2013 nominee for Game Design & Development.
Napkin was my last 6-month graduation project, as part of my Master's degree at the Utrecht School of Arts and Technology.
Napkin Game Studio is available on Google Play, completely free of charge, right here.


BrightGame

Language: C++
Year: 2013

This game was developed for DSM (Dutch Stale Mines), one of the largest companies in the Netherlands. It will be shown at this year's edition of K2013, the world's premier trade fair for plastics and rubber. The game features 4 distinct levels with 4 different themes. These levels feature objects that the player has to correctly combine in order to score points.

Tug of Gore

Language: C#/Unity
Year: 2013

This is an epic 4-player game where players have to pull and stretch Gore, a slimy creature, towards their hungry monster. The game was developed in just under 48 hours, during the Global Game Jam 2013, where our team won third prize. Tug of Gore is available on iPad right here!


Killzone 2

Year: 2008

Killzone 2 is a first-person shooter, first released on the PS3 in 2009. During my year-long level design internship in 2008, I came into direct contact with a lot of different departments to ensure my work lived up to the high commercial standard.
Killzone 2 is available on PS3, in stores across the globe.


TijdTripper en de Verloren Schatten van Utrecht

Language: AS3
Year: 2011

TijdTripper en de Verloren Schatten van Utrecht ("TimeTripper and the Lost Treasures of Utrecht") is a Dutch game built for the Utrecht Archives to promote one of their expositions. It places you in the role of Tim, who has to travel through time to find the lost treasures.
TijdTripper can be played here.


Letterprins

Language: C++/Objective-C
Year: 2013

This game was developed for children with dyslexia, a reading game in app-form to encourage players to improve their vocabulary and reading ability. At lot of research (from the Radboud University Nijmegen) into the children's ability to learn has been incorporated into the app.
Letterprins is available for iPod and iPhone.

Spel van de Gouden Eeuw

Language: C#/Unity
Year: 2013

The main purpose of Spel van de Gouden Eeuw ("Game of the Dutch Golden Age") is to introduce the player to the financial system during the Dutch Golden Age. He/she has to come up with a financial strategy to cut the best deals. This game was developed in cooperation with the University of Utrecht and contains a lot of references to events and the actual people involved during actual Golden Age.
Spel van de Gouden Eeuw is available for iPhone and iPad.

PowerMatcher

Language: C#/Unity
Year: 2011

PowerMatcher is an installation where the player is The installation was built specifically for display at the Nemo Science Center in Amsterdam. The PowerMatcher installation can be seen at Nemo Science Center in Amsterdam.